AI Insights · Timothy · January 2024
Top 5 Card Battler Apps Performance on Unified Platform in Oceania Q4 2023
Discover the performance trends of the top 5 card battler apps in Oceania during Q4 2023, including downloads, revenue, and active users.
Throughout the fourth quarter of 2023, the top 5 card battler apps in Oceania demonstrated varied performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics for these popular gaming applications.
Pokémon TCG Live experienced a steady pattern in weekly downloads, starting at around 3K in late September and showing a slight dip mid-quarter before ending strong at approximately 3K again in the last week of December. Weekly active users saw a gradual increase, starting at 12.4K in late September and peaking at 14K by the end of December.
MARVEL SNAP noted significant fluctuations in its weekly revenue, ranging from $23K to $54K, with notable peaks in early October and early December. Weekly downloads hovered around the 1.5K mark, with a slight rise to 2.1K in late November. Active users exhibited a downward trend, starting at 17.5K and decreasing to 11.8K by the end of the quarter.
Mighty Party: Battle Heroes showed a varied revenue pattern, peaking at $10.5K in mid-November and dropping to $5.7K by late December. Downloads saw a significant spike in early October, reaching 2.6K, before stabilizing at around 500 towards the end of the quarter. Active users followed a similar trend, peaking at 6.6K in early October and declining to 2.3K by late December.
Magic: The Gathering Arena maintained consistent weekly revenue, with a notable peak of $18.2K in mid-November. Downloads remained stable, averaging around 800 per week, with a slight increase to 1.1K in the last week of December. Active users displayed minor fluctuations, averaging around 6.2K throughout the quarter.
Yu-Gi-Oh! Master Duel showed notable revenue peaks, particularly in late November and early December, reaching up to $11.1K. Downloads remained relatively stable, averaging around 800 per week, with a slight peak of 1.1K in mid-December. Active users showed consistent engagement, fluctuating around 11K throughout the quarter.
For more detailed insights and data, visit Sensor Tower. The performance of these top card battler apps highlights the dynamic nature of the mobile gaming market in Oceania.